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25 * \file glsl-explicit-attrib-location-01.c
26 * Basic test of GL_ARB_explicit_attrib_location
28 * Load a shader that uses the location layout qualifier on an attribute.
29 * Verify that the attribute is assigned that location.
31 * \author Ian Romanick
34 #include "piglit-util-gl.h"
36 PIGLIT_GL_TEST_CONFIG_BEGIN
38 config
.supports_gl_compat_version
= 10;
40 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
42 PIGLIT_GL_TEST_CONFIG_END
50 void piglit_init(int argc
, char **argv
)
56 piglit_require_gl_version(20);
58 piglit_require_extension("GL_ARB_explicit_attrib_location");
60 vert
= piglit_compile_shader(GL_VERTEX_SHADER
,
61 "shaders/glsl-explicit-location-01.vert");
62 prog
= glCreateProgram();
63 glAttachShader(prog
, vert
);
66 ok
= piglit_link_check_status(prog
);
68 GLint loc
= glGetAttribLocation(prog
, "vertex");
72 "Expected location of 'vertex' to be 0, got "
73 "%d instead.\n", loc
);
79 piglit_report_result(ok
? PIGLIT_PASS
: PIGLIT_FAIL
);