cmake: move defaults into the per-platform section
[piglit.git] / tests / shaders / glsl-explicit-location-01.c
blobc7883a9b7228b2a1d54ee5bfe9a975e51a276714
1 /*
2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * \file glsl-explicit-attrib-location-01.c
26 * Basic test of GL_ARB_explicit_attrib_location
28 * Load a shader that uses the location layout qualifier on an attribute.
29 * Verify that the attribute is assigned that location.
31 * \author Ian Romanick
34 #include "piglit-util-gl.h"
36 PIGLIT_GL_TEST_CONFIG_BEGIN
38 config.supports_gl_compat_version = 10;
40 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
42 PIGLIT_GL_TEST_CONFIG_END
44 enum piglit_result
45 piglit_display(void)
47 return PIGLIT_FAIL;
50 void piglit_init(int argc, char **argv)
52 GLint vert;
53 GLint prog;
54 GLboolean ok;
56 piglit_require_gl_version(20);
58 piglit_require_extension("GL_ARB_explicit_attrib_location");
60 vert = piglit_compile_shader(GL_VERTEX_SHADER,
61 "shaders/glsl-explicit-location-01.vert");
62 prog = glCreateProgram();
63 glAttachShader(prog, vert);
64 glLinkProgram(prog);
66 ok = piglit_link_check_status(prog);
67 if (ok) {
68 GLint loc = glGetAttribLocation(prog, "vertex");
70 if (loc != 0) {
71 fprintf(stderr,
72 "Expected location of 'vertex' to be 0, got "
73 "%d instead.\n", loc);
74 ok = GL_FALSE;
79 piglit_report_result(ok ? PIGLIT_PASS : PIGLIT_FAIL);