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cmake: move defaults into the per-platform section
[piglit.git]
/
tests
/
shaders
/
glsl-fs-fragcoord.frag
blob
17a6c5831a61d4c10dd9ca80de830d775ccfa8a8
1
void main()
2
{
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gl_FragColor = vec4(gl_FragCoord.x / 256.0, gl_FragCoord.y / 256.0, 0, 0);
4
}