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cmake: move defaults into the per-platform section
[piglit.git]
/
tests
/
shaders
/
glsl-getactiveuniform-array-size.vert
blob
ee5432c4019b3bb12ffa5f4a8f8bed74a82f1d65
1
uniform vec4 color[50];
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uniform vec4 unused[100];
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void main()
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{
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gl_Position = gl_Vertex;
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gl_FrontColor = color[24];
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}