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cmake: move defaults into the per-platform section
[piglit.git]
/
tests
/
shaders
/
glsl-getactiveuniform-ftransform.vert
blob
80a32df54f09862f85af5dfd7cd8d50cd2828847
1
/* Used with glsl-getactiveuniform-count. Expect 2 active uniforms.
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*/
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uniform vec4 a;
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void main()
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{
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gl_Position = ftransform() + a;
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}