cmake: move defaults into the per-platform section
[piglit.git] / tests / shaders / glsl-getactiveuniform-ftransform.vert
blob80a32df54f09862f85af5dfd7cd8d50cd2828847
1 /* Used with glsl-getactiveuniform-count.  Expect 2 active uniforms.
2  */
3 uniform vec4 a;
5 void main()
7         gl_Position = ftransform() + a;