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26 * \file glsl-getattriblocation.c
28 * Check glGetAttribLocation().
30 * We'd typically expect that the first user-defined vertex attribute
31 * to wind up in location 0, but that's not guaranteed. Check that
32 * rendering works when there's only one user-defined vertex attribute.
33 * If the GLSL compiler chooses a location other than zero, this might
36 * This test is based on the glsl-dlist-getattriblocation.c test written
39 * \author Ian Romanick <ian.d.romanick@intel.com>
43 #include "piglit-util-gl.h"
45 PIGLIT_GL_TEST_CONFIG_BEGIN
47 config
.supports_gl_compat_version
= 10;
49 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
51 PIGLIT_GL_TEST_CONFIG_END
53 static const GLchar
*vertShaderText
=
54 "attribute vec4 attrib;\n"
57 " gl_Position = gl_ModelViewProjectionMatrix * attrib;\n"
58 " gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
62 static const GLfloat Vcoords
[4][2] = { {-1, -1}, {1, -1}, {1, 1}, {-1, 1}};
68 static const GLfloat expColor
[4] = {0, 1, 0, 1};
73 enum piglit_result result
;
75 vs
= glCreateShader(GL_VERTEX_SHADER
);
76 glShaderSource(vs
, 1, &vertShaderText
, NULL
);
79 glGetShaderiv(vs
, GL_COMPILE_STATUS
, &stat
);
81 fprintf(stderr
, "glsl-getattriblocation: error compiling vertex shader!\n");
85 prog
= glCreateProgram();
86 glAttachShader(prog
, vs
);
89 attrib_loc
= glGetAttribLocation(prog
, "attrib");
90 if (!piglit_automatic
)
91 printf("attrib_loc = %d\n", attrib_loc
);
95 glMatrixMode(GL_PROJECTION
);
97 glOrtho(-1.1, 1.1, -1.1, 1.1, -1, 1);
99 glClear(GL_COLOR_BUFFER_BIT
);
101 glVertexAttribPointer(attrib_loc
, 2, GL_FLOAT
, GL_FALSE
, 0, Vcoords
);
102 glEnableVertexAttribArray(attrib_loc
);
104 glDrawArrays(GL_POLYGON
, 0, 4);
106 result
= piglit_probe_pixel_rgba(20, 20, expColor
)
107 ? PIGLIT_PASS
: PIGLIT_FAIL
;
109 glDisableVertexAttribArray(attrib_loc
);
111 piglit_present_results();
118 piglit_init(int argc
, char **argv
)
120 piglit_require_gl_version(20);