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HEAD
cmake: move defaults into the per-platform section
[piglit.git]
/
tests
/
shaders
/
glsl-link-initializer-01b.vert
blob
a13bd28a52684b1b46eb46f33cedd40ae31a1c31
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float global_variable = 1.0;
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/* This works around a bug in Apple's GLSL compiler. Their compiler won't allow
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* a shader doesn't have any executable code.
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*/
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void apple_work_around1() {}