cmake: move defaults into the per-platform section
[piglit.git] / tests / shaders / glsl-preprocessor-comments.c
blob074bafbfd9feca662944226aed9d5116e4466196
1 /*
2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-preprocessor-comments.c
30 * Tests that comments in preprocessor expressions don't fail.
32 * Catches a bug in Mesa that broke Heroes of Newerth and Savage2.
33 * https://bugs.freedesktop.org/show_bug.cgi?id=23913
34 * https://bugs.freedesktop.org/show_bug.cgi?id=21707
37 #include "piglit-util-gl.h"
39 PIGLIT_GL_TEST_CONFIG_BEGIN
41 config.supports_gl_compat_version = 10;
43 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
45 PIGLIT_GL_TEST_CONFIG_END
47 static int args1_location;
48 static GLint prog;
50 enum piglit_result
51 piglit_display(void)
53 GLboolean pass = GL_TRUE;
54 static const float args1[4] = {0.0, 1.0, 0.0, 0.0};
56 glClearColor(1.0, 0.0, 0.0, 0.0);
57 glClear(GL_COLOR_BUFFER_BIT);
59 glUniform4fv(args1_location, 1, args1);
60 piglit_draw_rect(10, 10, 10, 10);
62 pass &= piglit_probe_pixel_rgb(15, 15, args1);
64 piglit_present_results();
66 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
69 void
70 piglit_init(int argc, char **argv)
72 GLint vs, fs;
74 piglit_require_gl_version(20);
76 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
78 vs = piglit_compile_shader(GL_VERTEX_SHADER,
79 "shaders/glsl-preprocessor-comments.vert");
80 fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
81 "shaders/glsl-preprocessor-comments.frag");
83 prog = piglit_link_simple_program(vs, fs);
85 glUseProgram(prog);
87 args1_location = glGetUniformLocation(prog, "args1");