cmake: move defaults into the per-platform section
[piglit.git] / tests / shaders / glsl-preprocessor-comments.frag
blobe8f538f776fdad5de330e9b76a79e5a13f585229
1 uniform vec4 args1;
3 #define YEAH 1
5 void main()
7 #if YEAH  // oh yeah
8         gl_FragColor = args1;
9 #endif