cmake: move defaults into the per-platform section
[piglit.git] / tests / shaders / glsl-vs-mvp-statechange.c
blob90a0cfcaaf14824115eb515fd86ae65975afce3c
1 /*
2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /** @file glsl-vs-mvp-statechange.c
26 * Tests that changing just gl_ModelViewProjectionMatrix state is
27 * reflected in program execution.
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config.supports_gl_compat_version = 10;
36 config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
38 PIGLIT_GL_TEST_CONFIG_END
40 enum piglit_result
41 piglit_display(void)
43 GLboolean pass = GL_TRUE;
44 static const float green[] = {0.0, 1.0, 0.0, 0.0};
46 glClearColor(1.0, 0.0, 0.0, 0.0);
47 glClear(GL_COLOR_BUFFER_BIT);
49 glMatrixMode(GL_MODELVIEW);
50 glLoadIdentity();
52 glMatrixMode(GL_PROJECTION);
54 glLoadIdentity();
55 glOrtho(0, 1, 0, 1, -1, 1);
56 piglit_draw_rect(0.0, 0.0, 0.5, 1.0);
58 glLoadIdentity();
59 glOrtho(0, 2, 0, 2, -1, 1);
60 piglit_draw_rect(1.0, 0.0, 1.0, 2.0);
62 pass &= piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
63 green);
65 piglit_present_results();
67 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
70 void
71 piglit_init(int argc, char **argv)
73 GLint vs, fs, prog;
74 const char *fs_source =
75 "void main()\n"
76 "{\n"
77 " gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);\n"
78 "}\n";
80 piglit_require_gl_version(20);
82 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
84 vs = piglit_compile_shader(GL_VERTEX_SHADER,
85 "shaders/glsl-mvp.vert");
86 fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
88 prog = piglit_link_simple_program(vs, fs);
90 glUseProgram(prog);