2 * Copyright © 2011 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 /** @file glsl-vs-mvp-statechange.c
26 * Tests that changing just gl_ModelViewProjectionMatrix state is
27 * reflected in program execution.
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config
.supports_gl_compat_version
= 10;
36 config
.window_visual
= PIGLIT_GL_VISUAL_RGBA
| PIGLIT_GL_VISUAL_DOUBLE
;
38 PIGLIT_GL_TEST_CONFIG_END
43 GLboolean pass
= GL_TRUE
;
44 static const float green
[] = {0.0, 1.0, 0.0, 0.0};
46 glClearColor(1.0, 0.0, 0.0, 0.0);
47 glClear(GL_COLOR_BUFFER_BIT
);
49 glMatrixMode(GL_MODELVIEW
);
52 glMatrixMode(GL_PROJECTION
);
55 glOrtho(0, 1, 0, 1, -1, 1);
56 piglit_draw_rect(0.0, 0.0, 0.5, 1.0);
59 glOrtho(0, 2, 0, 2, -1, 1);
60 piglit_draw_rect(1.0, 0.0, 1.0, 2.0);
62 pass
&= piglit_probe_rect_rgba(0, 0, piglit_width
, piglit_height
,
65 piglit_present_results();
67 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
71 piglit_init(int argc
, char **argv
)
74 const char *fs_source
=
77 " gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);\n"
80 piglit_require_gl_version(20);
82 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
84 vs
= piglit_compile_shader(GL_VERTEX_SHADER
,
85 "shaders/glsl-mvp.vert");
86 fs
= piglit_compile_shader_text(GL_FRAGMENT_SHADER
, fs_source
);
88 prog
= piglit_link_simple_program(vs
, fs
);