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cmake: move defaults into the per-platform section
[piglit.git]
/
tests
/
shaders
/
glsl-vs-texturematrix-1.vert
blob
ba0f58a79395f30e1e81e75dd36e3d7d135aa83f
1
void main()
2
{
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gl_Position = gl_Vertex;
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gl_TexCoord[0] = (gl_Vertex * gl_TextureMatrix[1] + 1.0) / 2.0;
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}