cmake: move defaults into the per-platform section
[piglit.git] / tests / shaders / useshaderprogram-bad-type.c
blob1375fe9d5eca727e84b85c93c4a9af4fc8679114
1 /*
2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 /**
25 * \file useshaderprogram-bad-type-common.c
26 * Call glUseShaderProgramEXT with various program types, verify results
28 * \author Ian Romanick <ian.d.romanick@intel.com>
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config.supports_gl_compat_version = 10;
36 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
38 PIGLIT_GL_TEST_CONFIG_END
40 enum piglit_result
41 piglit_display(void)
43 return PIGLIT_FAIL;
46 GLboolean
47 try_UseShaderProgram(GLenum type, GLenum expect)
49 GLboolean pass = GL_TRUE;
50 GLenum err;
52 /* There shouldn't be any GL errors, but clear them all just to be
53 * sure.
55 while (glGetError() != 0)
56 /* empty */ ;
58 /* Type is not one of the known shader types. This should generate
59 * the error GL_INVALID_ENUM.
61 glUseShaderProgramEXT(type, 0);
63 err = glGetError();
64 if (err != expect) {
65 printf("Unexpected OpenGL error state 0x%04x for "
66 "glUseShaderProgramEXT called with\n"
67 "the %sshader target 0x%04x (expected 0x%04x).\n",
68 err, (expect == 0) ? "" : "invalid ", type, expect);
69 pass = GL_FALSE;
72 while (glGetError() != 0)
73 /* empty */ ;
75 return pass;
78 void
79 piglit_init(int argc, char **argv)
81 const GLenum expect = (piglit_is_extension_supported("GL_ARB_geometry_shader4")
82 || piglit_is_extension_supported("GL_EXT_geometry_shader4")
83 || piglit_is_extension_supported("GL_NV_geometry_shader4"))
84 ? 0 : GL_INVALID_ENUM;
85 GLboolean pass;
87 piglit_require_gl_version(20);
89 piglit_require_extension("GL_EXT_separate_shader_objects");
91 pass = try_UseShaderProgram(GL_PROXY_TEXTURE_3D, GL_INVALID_ENUM);
92 pass = try_UseShaderProgram(GL_VERTEX_SHADER, 0)
93 && pass;
94 pass = try_UseShaderProgram(GL_FRAGMENT_SHADER, 0)
95 && pass;
96 pass = try_UseShaderProgram(GL_GEOMETRY_SHADER_ARB, expect)
97 && pass;
99 piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);