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25 * \file useshaderprogram-bad-type-common.c
26 * Call glUseShaderProgramEXT with various program types, verify results
28 * \author Ian Romanick <ian.d.romanick@intel.com>
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config
.supports_gl_compat_version
= 10;
36 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
38 PIGLIT_GL_TEST_CONFIG_END
47 try_UseShaderProgram(GLenum type
, GLenum expect
)
49 GLboolean pass
= GL_TRUE
;
52 /* There shouldn't be any GL errors, but clear them all just to be
55 while (glGetError() != 0)
58 /* Type is not one of the known shader types. This should generate
59 * the error GL_INVALID_ENUM.
61 glUseShaderProgramEXT(type
, 0);
65 printf("Unexpected OpenGL error state 0x%04x for "
66 "glUseShaderProgramEXT called with\n"
67 "the %sshader target 0x%04x (expected 0x%04x).\n",
68 err
, (expect
== 0) ? "" : "invalid ", type
, expect
);
72 while (glGetError() != 0)
79 piglit_init(int argc
, char **argv
)
81 const GLenum expect
= (piglit_is_extension_supported("GL_ARB_geometry_shader4")
82 || piglit_is_extension_supported("GL_EXT_geometry_shader4")
83 || piglit_is_extension_supported("GL_NV_geometry_shader4"))
84 ? 0 : GL_INVALID_ENUM
;
87 piglit_require_gl_version(20);
89 piglit_require_extension("GL_EXT_separate_shader_objects");
91 pass
= try_UseShaderProgram(GL_PROXY_TEXTURE_3D
, GL_INVALID_ENUM
);
92 pass
= try_UseShaderProgram(GL_VERTEX_SHADER
, 0)
94 pass
= try_UseShaderProgram(GL_FRAGMENT_SHADER
, 0)
96 pass
= try_UseShaderProgram(GL_GEOMETRY_SHADER_ARB
, expect
)
99 piglit_report_result(pass
? PIGLIT_PASS
: PIGLIT_FAIL
);