cmake: move first batch of option() at the beggining of the file
[piglit.git] / generated_tests / gen_texture_query_lod_tests.py
blob9f61173121fd61b9094f9e62bc2830507e059791
1 # coding=utf-8
3 # Copyright © 2013, 2014 Intel Corporation
5 # Permission is hereby granted, free of charge, to any person obtaining a
6 # copy of this software and associated documentation files (the "Software"),
7 # to deal in the Software without restriction, including without limitation
8 # the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 # and/or sell copies of the Software, and to permit persons to whom the
10 # Software is furnished to do so, subject to the following conditions:
12 # The above copyright notice and this permission notice (including the next
13 # paragraph) shall be included in all copies or substantial portions of the
14 # Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 # DEALINGS IN THE SOFTWARE.
24 import os
25 import os.path
27 from templates import template_file
28 from modules import utils
30 TEMPLATE = template_file(os.path.basename(os.path.splitext(__file__)[0]),
31 'template.glsl_parser_test.mako')
33 SAMPLER_TYPE_TO_COORD_TYPE = {
34 'sampler1D': 'float',
35 'isampler1D': 'float',
36 'usampler1D': 'float',
38 'sampler2D': 'vec2',
39 'isampler2D': 'vec2',
40 'usampler2D': 'vec2',
42 'sampler3D': 'vec3',
43 'isampler3D': 'vec3',
44 'usampler3D': 'vec3',
46 'samplerCube': 'vec3',
47 'isamplerCube': 'vec3',
48 'usamplerCube': 'vec3',
50 'sampler1DArray': 'float',
51 'isampler1DArray': 'float',
52 'usampler1DArray': 'float',
54 'sampler2DArray': 'vec2',
55 'isampler2DArray': 'vec2',
56 'usampler2DArray': 'vec2',
58 'samplerCubeArray': 'vec3',
59 'isamplerCubeArray': 'vec3',
60 'usamplerCubeArray': 'vec3',
62 'sampler1DShadow': 'float',
63 'sampler2DShadow': 'vec2',
64 'samplerCubeShadow': 'vec3',
65 'sampler1DArrayShadow': 'float',
66 'sampler2DArrayShadow': 'vec2',
67 'samplerCubeArrayShadow': 'vec3',
70 REQUIREMENTS = {
71 'ARB_texture_query_lod': {
72 'version': '1.30',
73 'extensions': 'GL_ARB_texture_query_lod'
75 'glsl-4.00': {
76 'version': '4.00',
77 'extensions': None
82 def main():
83 """Main function."""
84 for api, requirement in REQUIREMENTS.items():
85 lod = 'Lod' if api == 'glsl-4.00' else 'LOD'
86 dirname = os.path.join("spec", api.lower(), "compiler",
87 "built-in-functions")
88 utils.safe_makedirs(dirname)
90 for sampler_type, coord_type in SAMPLER_TYPE_TO_COORD_TYPE.items():
91 requirements = [requirement['extensions']] if requirement['extensions'] else []
93 # samplerCubeArray types are part GLSL 4.00
94 # or GL_ARB_texture_cube_map_array.
95 if api == "ARB_texture_query_lod" and sampler_type in [
96 'samplerCubeArray', 'isamplerCubeArray',
97 'usamplerCubeArray', 'samplerCubeArrayShadow']:
98 requirements.append('GL_ARB_texture_cube_map_array')
100 for execution_stage in ("vs", "fs"):
101 file_extension = 'frag' if execution_stage == 'fs' else 'vert'
102 filename = os.path.join(
103 dirname,
104 "textureQuery{0}-{1}.{2}".format(lod, sampler_type,
105 file_extension))
106 print(filename)
108 with open(filename, "w") as f:
109 f.write(TEMPLATE.render_unicode(
110 version=requirement['version'],
111 extensions=requirements,
112 execution_stage=execution_stage,
113 sampler_type=sampler_type,
114 coord_type=coord_type,
115 lod=lod))
118 if __name__ == '__main__':
119 main()