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glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git]
/
tests
/
glslparsertest
/
shaders
/
dataType9.frag
blob
e1bd00db11941d3182b6ba17d2048e35716ef694
1
// [config]
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// expect_result: fail
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// glsl_version: 1.10
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//
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// [end config]
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varying float f;
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void main()
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{
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float flt = 1.0;
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flt++;
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f++; // varyings in a fragment shader are read only
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}