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glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git]
/
tests
/
glslparsertest
/
shaders
/
function5.frag
blob
c7e9753c66b15426bb221328a9af26ad2f729e95
1
// [config]
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// expect_result: fail
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// glsl_version: 1.10
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//
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// [end config]
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int function(out int i)
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{ // function should return a value
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}
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void main()
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{
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int i;
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function(i);
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}
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