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glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git]
/
tests
/
glslparsertest
/
shaders
/
normal.vert
blob
d229070a607a5b6a25043b8cb90051345505bb19
1
// [config]
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// expect_result: fail
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// glsl_version: 1.10
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//
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// [end config]
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void main()
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{
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gl_Normal = vec3(1.0,2.0,3.0); // cannot be modified an attribute
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}