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glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git]
/
tests
/
glslparsertest
/
shaders
/
parser6.frag
blob
ba48f301a96e4689f84615d6bc337d699bc41eb8
1
// [config]
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// expect_result: fail
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// glsl_version: 1.10
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//
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// [end config]
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void main()
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{
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float f1,f2,f3;
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f3 = f1 > f2; // f1 > f2 result in a bool that cannot be assigned to a float
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}