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HEAD
glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git]
/
tests
/
glslparsertest
/
shaders
/
preprocess10.frag
blob
7c41081deb5acb42a901468bab45d62bde301669
1
// [config]
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// expect_result: fail
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// glsl_version: 1.10
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//
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// [end config]
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/* The program should terminate with an error message and not get into an
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infinite loop */
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#ifdef name
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void main()
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{
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gl_FragColor = vec4(1);
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}