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glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git]
/
tests
/
glslparsertest
/
shaders
/
swizzle2.frag
blob
8c59a37bc83753ca7a06e1367f7f5bc3d12fe6a8
1
// [config]
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// expect_result: fail
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// glsl_version: 1.10
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//
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// [end config]
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void main()
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{
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vec2 v;
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v.xx = vec2(1,1); // x cannot be used twice in l-value
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}