glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git] / tests / glslparsertest / shaders / varying3.frag
blob860d188aeb431eb9435cdffa85a0da450fca9c64
1 // [config]
2 // expect_result: fail
3 // glsl_version: 1.10
4 //
5 // [end config]
7 varying vec4 v = gl_TexCoord[0]; // varyings cannot be initialized
9 void main()
11