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glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git]
/
tests
/
glslparsertest
/
shaders
/
while.frag
blob
9158529f480f20a24f24b2c070f6ead3c51b370a
1
// [config]
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// expect_result: fail
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// glsl_version: 1.10
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//
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// [end config]
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void main()
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{
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float f;
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while(f) { // condition should be boolean
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}
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}