glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git] / tests / shaders / CMakeLists.gles3.txt
blobc8ccfad42523d6a8f041780834a571020a14db34
1 link_libraries(
2         piglitutil_${piglit_target_api}
5 piglit_add_executable (built-in-constants_${piglit_target_api} built-in-constants.c parser_utils.c)
6 piglit_add_executable (glsl-bug-110796 glsl-bug-110796.c)
7 piglit_add_executable(shader_runner_${piglit_target_api} shader_runner.c parser_utils.c)
9 # vim: ft=cmake: