glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git] / tests / shaders / glsl-fs-texture2drect-proj3.frag
blob698a2d6589fc29e7b153d46634f7bbe50d37fc3e
1 uniform sampler2DRect tex;
3 void main()
5         gl_FragColor = texture2DRectProj(tex, vec3(gl_TexCoord[0].xy, 2.0));