glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git] / tests / shaders / glsl-fs-user-varying-ff.c
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1 /*
2 * Copyright © 2010 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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21 * DEALINGS IN THE SOFTWARE.
24 /**
25 * \file glsl-fs-user-varying-ff.c
26 * Test that a fragment shader drawing with an undefined varying color
27 * at least runs.
29 * \author Ian Romanick <ian.d.romanick@intel.com>
31 #include "piglit-util-gl.h"
33 PIGLIT_GL_TEST_CONFIG_BEGIN
35 config.supports_gl_compat_version = 10;
37 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
39 PIGLIT_GL_TEST_CONFIG_END
41 static const char fs_text[] =
42 "varying vec4 color;\n"
43 "\n"
44 "void main()\n"
45 "{\n"
46 " gl_FragColor = color;\n"
47 "}\n"
50 GLuint prog;
52 enum piglit_result
53 piglit_display(void)
55 static const float green[3] = { 0.0, 1.0, 0.0 };
56 float junk[4];
58 glClear(GL_COLOR_BUFFER_BIT);
60 glColor3fv(green);
61 piglit_draw_rect(10, 10, 10, 10);
63 /* The result is undefined (and in particular we may find
64 * green since so many other tests happen to load our
65 * registers with green), but the GPU shouldn't hang.
66 * So we read the value, but don't test it for anything.
68 glReadPixels(15, 15, 1, 1, GL_RGBA, GL_FLOAT, junk);
70 piglit_present_results();
72 return PIGLIT_PASS;
75 void
76 piglit_init(int argc, char **argv)
78 GLuint fs;
80 piglit_require_gl_version(20);
82 glClearColor(0.3, 0.3, 0.3, 0.0);
83 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
85 fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text);
87 prog = piglit_link_simple_program(fs, 0);
89 glDeleteShader(fs);
91 /* Don't try to render if the program failed to link, and linking
92 * had better succeed!
94 if (!prog)
95 piglit_report_result(PIGLIT_FAIL);
97 glUseProgram(prog);