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25 * \file glsl-fs-user-varying-ff.c
26 * Test that a fragment shader drawing with an undefined varying color
29 * \author Ian Romanick <ian.d.romanick@intel.com>
31 #include "piglit-util-gl.h"
33 PIGLIT_GL_TEST_CONFIG_BEGIN
35 config
.supports_gl_compat_version
= 10;
37 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
39 PIGLIT_GL_TEST_CONFIG_END
41 static const char fs_text
[] =
42 "varying vec4 color;\n"
46 " gl_FragColor = color;\n"
55 static const float green
[3] = { 0.0, 1.0, 0.0 };
58 glClear(GL_COLOR_BUFFER_BIT
);
61 piglit_draw_rect(10, 10, 10, 10);
63 /* The result is undefined (and in particular we may find
64 * green since so many other tests happen to load our
65 * registers with green), but the GPU shouldn't hang.
66 * So we read the value, but don't test it for anything.
68 glReadPixels(15, 15, 1, 1, GL_RGBA
, GL_FLOAT
, junk
);
70 piglit_present_results();
76 piglit_init(int argc
, char **argv
)
80 piglit_require_gl_version(20);
82 glClearColor(0.3, 0.3, 0.3, 0.0);
83 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
85 fs
= piglit_compile_shader_text(GL_FRAGMENT_SHADER
, fs_text
);
87 prog
= piglit_link_simple_program(fs
, 0);
91 /* Don't try to render if the program failed to link, and linking
95 piglit_report_result(PIGLIT_FAIL
);