glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git] / tests / shaders / glsl-getactiveuniform-array-size.c
blob0b2625f18a522d25de77dd696614fc5b991d7526
1 /*
2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-vs-sqrt-zero.c
30 * Tests that sqrt(0.0) in the VS produces 0.0.
33 #include "piglit-util-gl.h"
35 PIGLIT_GL_TEST_CONFIG_BEGIN
37 config.supports_gl_compat_version = 10;
39 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
41 PIGLIT_GL_TEST_CONFIG_END
43 static GLint prog;
45 enum piglit_result
46 piglit_display(void)
48 /* unreached */
49 return PIGLIT_FAIL;
52 void
53 piglit_init(int argc, char **argv)
55 GLboolean pass = GL_TRUE;
56 GLint vs, fs, len;
57 char *name;
58 GLsizei size;
59 GLenum type;
61 piglit_require_gl_version(20);
63 vs = piglit_compile_shader(GL_VERTEX_SHADER,
64 "shaders/glsl-getactiveuniform-array-size.vert");
65 fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
66 "shaders/glsl-color.frag");
68 prog = piglit_link_simple_program(vs, fs);
70 glGetProgramiv(prog, GL_ACTIVE_UNIFORM_MAX_LENGTH, &len);
71 name = malloc(len + 20);
73 glGetActiveUniform(prog, 0, len + 20, &len, &size, &type, name);
75 /* From page 81 (page 89 of the PDF) of the OpenGL 2.1 specification:
77 * If one or more elements of an array are active,
78 * GetActiveUniform will return the name of the array in
79 * name, subject to the restrictions listed above. The
80 * type of the array is returned in type. The size
81 * parameter contains the highest array element index
82 * used, plus one.
85 if (size != 25) {
86 printf("Unexpected active uniform size "
87 "(saw %d, expected %d)\n", size, 25);
88 pass = GL_FALSE;
91 if (pass)
92 piglit_report_result(PIGLIT_PASS);
93 else
94 piglit_report_result(PIGLIT_FAIL);