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11 * The above copyright notice and this permission notice (including the next
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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25 * \file glsl-invalid-asm-02.c
26 * Attempting to render with an invalid ARB_vp shader should generate an error.
28 * Based on code inspection it was found that Mesa does not correctly generate
29 * the draw-time error if a GLSL shader is used with an invalid assembly
30 * (GL_ARB_vertex_program or GL_ARB_fragment_program) program. This test
31 * attempts to reproduce this failure using an assembly vertex program.
33 #include "piglit-util-gl.h"
35 static const char fs_text
[] =
36 "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }";
38 static const char vp_text
[] =
41 PIGLIT_GL_TEST_CONFIG_BEGIN
43 config
.supports_gl_compat_version
= 10;
45 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
47 PIGLIT_GL_TEST_CONFIG_END
52 static GLboolean logged
= GL_FALSE
;
53 GLboolean pass
= GL_TRUE
;
56 glClearColor(0.5, 0.5, 0.5, 0.0);
57 glClear(GL_COLOR_BUFFER_BIT
);
59 piglit_draw_rect(-1.0, -1.0, 2.0, 2.0);
62 if (err
!= GL_INVALID_OPERATION
) {
64 printf("Unexpected OpenGL error state 0x%04x with bad "
65 "vertex program at draw (expected 0x%04x).\n",
66 err
, GL_INVALID_OPERATION
);
72 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
76 piglit_init(int argc
, char **argv
)
83 piglit_require_gl_version(20);
85 piglit_require_extension("GL_ARB_vertex_program");
87 fs
= piglit_compile_shader_text(GL_FRAGMENT_SHADER
, fs_text
);
88 prog
= piglit_link_simple_program(fs
, 0);
91 glGenProgramsARB(1, &vp
);
92 glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, vp
);
93 glProgramStringARB(GL_VERTEX_PROGRAM_ARB
,
94 GL_PROGRAM_FORMAT_ASCII_ARB
,
96 (const GLubyte
*) vp_text
);
99 if (err
!= GL_INVALID_OPERATION
) {
100 printf("Unexpected OpenGL error state 0x%04x with bad "
101 "vertex program (expected 0x%04x).\n",
102 err
, GL_INVALID_OPERATION
);
103 piglit_report_result(PIGLIT_FAIL
);
106 glEnable(GL_VERTEX_PROGRAM_ARB
);
108 /* Clear all GL error state.
110 while (glGetError() != 0)