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26 * \file glsl-novertexdata.c
28 * Test if we can draw something without specifying/enabling any vertex
29 * arrays. The vertex shader simply sets gl_Position=(0,0,0,1) and we
30 * try to draw a GL_POINT.
32 * This is an obscure case, but it works with NVIDIA's OpenGL driver,
33 * works with Mesa/swrast, but Mesa/gallium fails (at the time of
36 * This test is based on the glsl-dlist-getattriblocation.c test written
39 * \author Ian Romanick <ian.d.romanick@intel.com>
43 #include "piglit-util-gl.h"
45 PIGLIT_GL_TEST_CONFIG_BEGIN
47 config
.supports_gl_compat_version
= 10;
49 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
51 PIGLIT_GL_TEST_CONFIG_END
53 static const GLchar
*vertShaderText
=
54 "attribute vec4 attrib;\n"
57 " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n"
58 " gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
65 static const GLfloat expColor
[4] = {0, 1, 0, 1};
69 enum piglit_result result
;
71 vs
= glCreateShader(GL_VERTEX_SHADER
);
72 glShaderSource(vs
, 1, &vertShaderText
, NULL
);
75 glGetShaderiv(vs
, GL_COMPILE_STATUS
, &stat
);
77 printf("glsl-novertexdata: error compiling vertex shader!\n");
81 prog
= glCreateProgram();
82 glAttachShader(prog
, vs
);
86 glMatrixMode(GL_PROJECTION
);
88 glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
90 glClear(GL_COLOR_BUFFER_BIT
);
93 glDrawArrays(GL_POINTS
, 0, 1);
95 result
= piglit_probe_pixel_rgba(piglit_width
/2, piglit_height
/ 2,
97 ? PIGLIT_PASS
: PIGLIT_FAIL
;
99 piglit_present_results();
106 piglit_init(int argc
, char **argv
)
108 piglit_require_gl_version(20);