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glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git]
/
tests
/
shaders
/
glsl-tex-mvp.vert
blob
6235edcca613e56fbeff350ca0f8d6438b6f9fc5
1
void main()
2
{
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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gl_TexCoord[0] = gl_MultiTexCoord0;
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}
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