glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git] / tests / shaders / glsl-unused-varying.c
blobe5c5397c5b7a76627ab4be2a37b8ae7a66ecec2f
1 /*
2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-unused-varying.c
30 * Tests that a vertex/fragment program combination with a varying that's
31 * unused gets the right varying contents for the one that is used.
33 * This reveals a bug in the 965 brw_wm_glsl.c code. Note that the
34 * conditional in the fragment shader is required to trigger brw_wm_glsl.c.
37 #include "piglit-util-gl.h"
39 PIGLIT_GL_TEST_CONFIG_BEGIN
41 config.supports_gl_compat_version = 10;
43 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
45 PIGLIT_GL_TEST_CONFIG_END
47 static int do_red_location;
48 static int red_location;
49 static int green_location;
50 static GLint prog;
52 enum piglit_result
53 piglit_display(void)
55 static const float red[] = {1.0, 0.0, 0.0, 0.0};
56 static const float green[] = {0.0, 1.0, 0.0, 0.0};
57 GLboolean pass = GL_TRUE;
59 glClearColor(0.5, 0.5, 0.5, 0.5);
60 glClear(GL_COLOR_BUFFER_BIT);
62 glUniform4fv(red_location, 1, red);
63 glUniform4fv(green_location, 1, green);
65 glUniform1i(do_red_location, 1);
66 piglit_draw_rect(10, 10, 10, 10);
68 glUniform1i(do_red_location, 0);
69 piglit_draw_rect(10, 30, 10, 10);
71 pass &= piglit_probe_pixel_rgb(15, 15, red);
72 pass &= piglit_probe_pixel_rgb(15, 35, green);
74 piglit_present_results();
76 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
79 void piglit_init(int argc, char **argv)
81 GLint vs, fs;
83 piglit_require_gl_version(20);
85 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
87 vs = piglit_compile_shader(GL_VERTEX_SHADER,
88 "shaders/glsl-unused-varying.vert");
89 fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
90 "shaders/glsl-unused-varying.frag");
92 prog = piglit_link_simple_program(vs, fs);
94 glUseProgram(prog);
96 red_location = glGetUniformLocation(prog, "red");
97 green_location = glGetUniformLocation(prog, "green");
98 do_red_location = glGetUniformLocation(prog, "do_red");