glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git] / tests / shaders / glsl-vs-arrays.c
blobce4296c96b0ac99f1d056c739691e644d6bc8a1a
1 /*
2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-vs-arrays.c
30 * Tests use of a temporary array as a source/destination in the VS.
33 #include "piglit-util-gl.h"
35 PIGLIT_GL_TEST_CONFIG_BEGIN
37 config.supports_gl_compat_version = 10;
39 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
41 PIGLIT_GL_TEST_CONFIG_END
43 static GLint prog;
44 static int index1_location, index2_location;
46 enum piglit_result
47 piglit_display(void)
49 GLboolean pass = GL_TRUE;
50 static const float green[] = {0.0, 1.0, 0.0, 0.0};
52 glClearColor(0.5, 0.5, 0.5, 0.5);
53 glClear(GL_COLOR_BUFFER_BIT);
55 glUniform1i(index1_location, 3);
56 glUniform1i(index2_location, 2);
57 piglit_draw_rect(10, 10, 10, 10);
59 pass &= piglit_probe_pixel_rgb(15, 15, green);
61 piglit_present_results();
63 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
66 void piglit_init(int argc, char **argv)
68 GLint vs, fs;
70 piglit_require_gl_version(20);
72 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
74 vs = piglit_compile_shader(GL_VERTEX_SHADER,
75 "shaders/glsl-vs-arrays.vert");
76 fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
77 "shaders/glsl-color.frag");
79 prog = piglit_link_simple_program(vs, fs);
81 index1_location = glGetUniformLocation(prog, "index1");
82 index2_location = glGetUniformLocation(prog, "index2");
84 glUseProgram(prog);