glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git] / tests / shaders / glsl-vs-loop.c
blob5d77b1f3f02dfbbf6432c2d771890ca27d2fe8c4
1 /*
2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
25 * Ian Romanick <idr@freedesktop.org>
29 /** @file glsl-vs-loop.c
31 * Tests that loops in the vertex shader work.
33 * Since a value from an attribute is used as a loop counter, the compiler
34 * cannot simply unroll the loop. This verifies that GLSL loops can be
35 * correctly generated in the vertex shader.
37 * This was conceived as a test case for freedesktop.org bug #20171.
40 #include "piglit-util-gl.h"
42 PIGLIT_GL_TEST_CONFIG_BEGIN
44 config.supports_gl_compat_version = 10;
46 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
48 PIGLIT_GL_TEST_CONFIG_END
50 static int color_location;
51 static GLint prog;
53 enum piglit_result
54 piglit_display(void)
56 GLboolean pass = GL_TRUE;
58 float color[] = {1.0, 0.0, 0.0, 0.0};
60 unsigned i;
61 unsigned j;
63 glClearColor(0.5, 0.5, 0.5, 0.5);
64 glClear(GL_COLOR_BUFFER_BIT);
66 for (i = 0; i < 3; i++) {
67 float temp;
68 float line_color[4];
69 unsigned x = 5 + (25 * i);
71 memcpy(line_color, color, sizeof(line_color));
72 for (j = 0; j < 3; j++) {
73 unsigned y = 5 + (25 * j);
75 line_color[3] = (float) j;
77 glColor4fv(line_color);
78 piglit_draw_rect(x, y, 20, 20);
80 pass &= piglit_probe_pixel_rgb(x + 5, y + 5, color);
82 temp = line_color[2];
83 line_color[2] = line_color[1];
84 line_color[1] = line_color[0];
85 line_color[0] = temp;
88 temp = color[0];
89 color[0] = color[1];
90 color[1] = color[2];
91 color[2] = temp;
95 piglit_present_results();
97 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
100 void
101 piglit_init(int argc, char **argv)
103 GLint vs, fs;
105 /* Set up projection matrix so we can just draw using window
106 * coordinates.
108 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
110 piglit_require_gl_version(20);
112 vs = piglit_compile_shader(GL_VERTEX_SHADER,
113 "shaders/glsl-vs-loop.vert");
114 fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
115 "shaders/glsl-color.frag");
117 prog = piglit_link_simple_program(vs, fs);
119 glUseProgram(prog);
121 color_location = glGetUniformLocation(prog, "color");