2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-vs-mov-after-deref.c
30 * Tests moving of a temporary array dereference result. Catches a
31 * regression introduced in the Mesa optimizer.
34 #include "piglit-util-gl.h"
36 PIGLIT_GL_TEST_CONFIG_BEGIN
38 config
.supports_gl_compat_version
= 10;
40 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
42 PIGLIT_GL_TEST_CONFIG_END
45 static int index_location
;
50 GLboolean pass
= GL_TRUE
;
51 static const float green
[] = {0.0, 1.0, 0.0, 0.0};
53 glClearColor(0.5, 0.5, 0.5, 0.5);
54 glClear(GL_COLOR_BUFFER_BIT
);
56 glUniform1i(index_location
, 3);
57 piglit_draw_rect(10, 10, 10, 10);
59 pass
&= piglit_probe_pixel_rgb(15, 15, green
);
61 piglit_present_results();
63 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
66 void piglit_init(int argc
, char **argv
)
70 piglit_require_gl_version(20);
72 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
74 vs
= piglit_compile_shader(GL_VERTEX_SHADER
,
75 "shaders/glsl-vs-mov-after-deref.vert");
76 fs
= piglit_compile_shader(GL_FRAGMENT_SHADER
,
77 "shaders/glsl-color.frag");
79 prog
= piglit_link_simple_program(vs
, fs
);
81 index_location
= glGetUniformLocation(prog
, "index");