glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git] / tests / shaders / glsl-vs-normalscale.c
blobda6aac33cbac4097735c35a09c770abbf9b132be
1 /*
2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-vs-normalscale.c
30 * Tests that gl_NormalScale provides a correct value.
33 #include "piglit-util-gl.h"
35 PIGLIT_GL_TEST_CONFIG_BEGIN
37 config.supports_gl_compat_version = 10;
39 config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
41 PIGLIT_GL_TEST_CONFIG_END
43 static GLint prog;
45 enum piglit_result
46 piglit_display(void)
48 GLboolean pass = GL_TRUE;
49 static const float gray[] = {0.5, 0.5, 0.5, 0.5};
51 /* Go ahead and draw with one matrix (gl_NormalScale = 1.0)
52 * first. Don't bother testing this one.
54 piglit_ortho_projection(1, 1, GL_FALSE);
55 piglit_draw_rect(0, 0, 1, 1);
57 /* Tweak the modelview and draw over it with another matrix. */
58 glMatrixMode(GL_MODELVIEW);
59 glScalef(1.0, 1.0, 0.5);
60 piglit_draw_rect(0, 0, 1, 1);
62 pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
63 gray);
65 piglit_present_results();
67 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
70 void piglit_init(int argc, char **argv)
72 GLint vs, fs;
73 int loc;
75 piglit_require_gl_version(20);
77 vs = piglit_compile_shader(GL_VERTEX_SHADER,
78 "shaders/glsl-vs-normalscale.vert");
79 fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
80 "shaders/glsl-color.frag");
82 prog = piglit_link_simple_program(vs, fs);
84 glUseProgram(prog);
86 loc = glGetUniformLocation(prog, "sampler");
87 glUniform1i(loc, 1);