glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git] / tests / shaders / glsl-vs-user-varying-ff.c
blob53abef7f4cce6bd51e66452aa2353322c3440b21
1 /*
2 * Copyright © 2010 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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21 * DEALINGS IN THE SOFTWARE.
24 /**
25 * \file glsl-vs-user-varying-ff.c
26 * Test a vertex shader with a user-defined varying used with fixed function
28 * \author Ian Romanick <ian.d.romanick@intel.com>
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config.supports_gl_compat_version = 10;
36 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
38 PIGLIT_GL_TEST_CONFIG_END
40 static const char vs_text[] =
41 "varying vec4 color;\n"
42 "\n"
43 "void main()\n"
44 "{\n"
45 " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
46 " color = vec4(0.0, 1.0, 0.0, 1.0);\n"
47 " gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
48 "}\n"
51 GLuint prog;
53 enum piglit_result
54 piglit_display(void)
56 static const float green[3] = { 0.0, 1.0, 0.0 };
57 enum piglit_result result = PIGLIT_PASS;
59 glClear(GL_COLOR_BUFFER_BIT);
61 piglit_draw_rect(10, 10, 10, 10);
63 if (!piglit_probe_pixel_rgb(15, 15, green))
64 result = PIGLIT_FAIL;
66 if (!piglit_automatic)
67 piglit_present_results();
69 return result;
72 void
73 piglit_init(int argc, char **argv)
75 GLuint vs;
77 piglit_require_gl_version(20);
79 glClearColor(0.3, 0.3, 0.3, 0.0);
80 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
82 vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text);
84 prog = piglit_link_simple_program(vs, 0);
86 glDeleteShader(vs);
88 /* Don't try to render if the program failed to link, and linking
89 * had better succeed!
91 if (!piglit_link_check_status(prog))
92 piglit_report_result(PIGLIT_FAIL);
94 glUseProgram(prog);