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25 * \file vp-address-05.c
26 * Simple test of the ARA instruction from GL_NV_vertex_program2_option.
28 * \author Ian Romanick <ian.d.romanick@intel.com>
31 #include "piglit-util-gl.h"
37 PIGLIT_GL_TEST_CONFIG_BEGIN
39 config
.supports_gl_compat_version
= 10;
41 config
.window_width
= (((BOX_SIZE
+1)*TEST_COLS
)+1);
42 config
.window_height
= (((BOX_SIZE
+1)*TEST_ROWS
)+1);
43 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
45 PIGLIT_GL_TEST_CONFIG_END
47 static const char vertex_source_template
[] =
49 "OPTION NV_vertex_program2;\n"
50 "PARAM colors[] = { program.env[0..3] };\n"
53 "ARL A0, vertex.attrib[1];\n"
55 "MOV result.color, colors[A0.%c];\n"
56 PIGLIT_VERTEX_PROGRAM_MVP_TRANSFORM
62 * \name Handles to programs.
65 static GLint progs
[TEST_COLS
];
72 static const GLfloat color
[4] = { 0.0, 1.0, 0.0, 1.0 };
73 static const GLfloat bad_color
[4] = { 1.0, 0.0, 0.0, 1.0 };
74 static const GLfloat attrib
[4][4] = {
75 { 1.0, -37.0, 1.0, 68.2 },
76 { -37.0, 1.0, 68.2, 1.0 },
77 { 0.0, 3.0, 2.0, 1.0 },
78 { 0.0, 3.0, 1.0, 2.0 },
80 enum piglit_result result
= PIGLIT_PASS
;
83 glClear(GL_COLOR_BUFFER_BIT
);
85 glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB
, 0, bad_color
);
86 glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB
, 1, bad_color
);
87 glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB
, 2, color
);
88 glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB
, 3, bad_color
);
90 for (i
= 0; i
< ARRAY_SIZE(progs
); i
++) {
91 const int x
= 1 + (i
* (BOX_SIZE
+ 1));
93 glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, progs
[i
]);
95 glVertexAttrib4fvARB(1, attrib
[i
]);
97 piglit_draw_rect(x
, 1, BOX_SIZE
, BOX_SIZE
);
99 if (!piglit_probe_pixel_rgb(x
+ (BOX_SIZE
/ 2),
102 result
= PIGLIT_FAIL
;
106 piglit_present_results();
112 piglit_init(int argc
, char **argv
)
114 static const char components
[] = "xyzw";
120 piglit_require_vertex_program();
121 piglit_require_extension("GL_NV_vertex_program2_option");
122 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
124 for (i
= 0; i
< ARRAY_SIZE(progs
); i
++) {
125 char shader_source
[1024];
127 snprintf(shader_source
, sizeof(shader_source
),
128 vertex_source_template
, components
[i
]);
130 progs
[i
] = piglit_compile_program(GL_VERTEX_PROGRAM_ARB
,
134 glEnable(GL_VERTEX_PROGRAM_ARB
);
136 glClearColor(0.5, 0.5, 0.5, 1.0);