2 * Copyright © 2013 LunarG, Inc.
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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11 * The above copyright notice and this permission notice (including the next
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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23 * Author: Jon Ashburn <jon@lunarg.com>
27 * Tests rendering into a single framebuffer surface with multiple viewports
28 * via a geometry shader. Confirm that each area of the surface delineated by
29 * a viewport renders the correct color. Use multiple draw
30 * calls to replicate geometry rather than the geometry shader.
31 * From the extension registry for ARB_viewport_array:
32 * "This extension enhances OpenGL by providing a mechanism to expose
33 * multiple viewports. Each viewport is specified as a rectangle. The
34 * destination viewport may be selected per-primitive by the geometry
35 * shader. This allows the Geometry Shader to produce different versions
36 * of primitives destined for separate viewport rectangles on the same
39 #include "piglit-util-gl.h"
41 PIGLIT_GL_TEST_CONFIG_BEGIN
43 config
.supports_gl_compat_version
= 32;
44 config
.supports_gl_core_version
= 32;
45 config
.supports_gl_es_version
= 31;
47 config
.window_visual
= PIGLIT_GL_VISUAL_RGBA
| PIGLIT_GL_VISUAL_DOUBLE
;
48 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
50 PIGLIT_GL_TEST_CONFIG_END
52 #ifdef PIGLIT_USE_OPENGL
53 #define GLSL_VERSION "150"
55 #define GLSL_VERSION "310 es"
58 const char *vsSource
= {
59 "#version " GLSL_VERSION
"\n"
60 "in vec4 piglit_vertex;\n"
62 " gl_Position = piglit_vertex;\n"
66 const char *gsSource
= {
67 "#version " GLSL_VERSION
"\n"
68 "#extension GL_ARB_viewport_array : enable\n"
69 "#extension GL_OES_viewport_array : enable\n"
70 "#extension GL_EXT_geometry_shader : enable\n"
71 "#extension GL_OES_geometry_shader : enable\n"
72 "layout(triangles) in;\n"
73 "layout(triangle_strip, max_vertices = 3) out;\n"
78 " gl_ViewportIndex = idx;\n"
79 " for(int i = 0; i < gl_in.length(); i++) {\n"
80 " gl_Position = gl_in[i].gl_Position;\n"
87 const char *fsSource
= {
88 "#version " GLSL_VERSION
"\n"
90 "precision highp float;\n"
92 "uniform vec3 color;\n"
95 " c = vec4(color.xyz, 1.0);\n"
99 static GLint colorLoc
;
100 static GLint vpIndexLoc
;
103 * Draws a single quad into multiple viewport each with a different
104 * color. Reads back the expected color to test if the drawing was correct.
105 * @param changeVPloc; if true then the geometry shader viewport location
106 * is changed with each loop, otherwise viewport location is fixed.
109 draw_multi_viewport(const bool changeVPLoc
)
113 const int divX
=2, divY
=4;
114 GLfloat w
= (GLfloat
) piglit_width
/ (GLfloat
) divX
;
115 GLfloat h
= (GLfloat
) piglit_height
/ (GLfloat
) divY
;
116 const GLfloat colors
[][4] = {{0.0, 0.0, 1.0, 1.0},
117 {0.0, 1.0, 0.0, 1.0},
118 {1.0, 0.0, 0.0, 1.0},
119 {1.0, 1.0, 0.0, 1.0},
120 {0.0, 1.0, 1.0, 1.0},
121 {1.0, 0.0, 1.0, 1.0},
122 {1.0, 1.0, 1.0, 1.0},
123 {0.0, 0.0, 0.5, 1.0},
124 {0.0, 0.0, 0.0, 0.0}};
126 assert(ARRAY_SIZE(colors
) == divX
*divY
+ 1);
128 glViewport(0, 0, piglit_width
, piglit_height
); /* for glClear() */
129 glClear(GL_COLOR_BUFFER_BIT
);
130 glUniform1i(vpIndexLoc
, divX
* divY
);
131 glViewportIndexedf(divX
* divY
, -10.0, -30.0, piglit_width
, 20.0);
132 for (i
= 0; i
< divX
; i
++) {
133 for (j
= 0; j
< divY
; j
++) {
136 glUniform3fv(colorLoc
, 1, &colors
[j
+ i
*divY
][0]);
138 glUniform1i(vpIndexLoc
, j
+ i
*divY
);
139 expected
= (GLfloat
*) &colors
[j
+ i
*divY
][0];
141 expected
= (GLfloat
*) &colors
[divX
* divY
][0];
143 glViewportIndexedf(j
+ i
*divY
, i
* w
, j
* h
, w
, h
);
144 piglit_draw_rect(-1, -1, 2, 2);
145 pass
= piglit_check_gl_error(GL_NO_ERROR
) && pass
;
146 p
= piglit_probe_pixel_rgba(i
* w
+ w
/2, j
* h
+ h
/2,
148 piglit_present_results();
150 printf("Wrong color for viewport i,j %d %d changeVP=%d\n",
164 pass
= draw_multi_viewport(true);
165 pass
= draw_multi_viewport(false) && pass
;
166 pass
= piglit_check_gl_error(GL_NO_ERROR
) && pass
;
167 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
171 piglit_init(int argc
, char **argv
)
175 #ifdef PIGLIT_USE_OPENGL
176 piglit_require_extension("GL_ARB_viewport_array");
178 piglit_require_extension("GL_OES_viewport_array");
181 program
= piglit_build_simple_program_multiple_shaders(
182 GL_VERTEX_SHADER
, vsSource
,
183 GL_GEOMETRY_SHADER
, gsSource
,
184 GL_FRAGMENT_SHADER
, fsSource
,
186 glUseProgram(program
);
187 colorLoc
= glGetUniformLocation(program
, "color");
188 vpIndexLoc
= glGetUniformLocation(program
, "idx");