10 gl_Position = gl_Vertex;
11 gl_TexCoord[0] = coord;
15 uniform vec4 vecX, vecY;
19 gl_FragColor.yw = vec2(0);
20 bool b = (dot(gl_TexCoord[0], gl_TexCoord[0]) < 4.0);
21 gl_FragColor.z = iter == 0 ? vecX.z - vecY.z : 15.0;
29 uniform vec4 coord 1.0 1.0 1.0 0.0
30 uniform vec4 vecX 1.0 1.0 1.0 1.0
31 uniform vec4 vecY 0.5 0.5 0.5 1.0
34 probe all rgb 1.0 0.0 0.5