README: recommend Ninja by default and switch to cmake --build
[piglit.git] / tests / fbo / fbo-fragcoord.c
blob30a1e011f59a8db515540272314a899a1263702b
1 /*
2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /** @file glsl-fs-fragcoord.c
26 * Tests that gl_FragCoord produces the expected output in a fragment shader.
29 #include "piglit-util-gl.h"
31 #define WIDTH 256
32 #define HEIGHT 256
34 PIGLIT_GL_TEST_CONFIG_BEGIN
36 config.supports_gl_compat_version = 10;
38 config.window_width = WIDTH;
39 config.window_height = HEIGHT;
40 config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
41 config.khr_no_error_support = PIGLIT_NO_ERRORS;
43 PIGLIT_GL_TEST_CONFIG_END
45 static GLint prog;
47 static int
48 create_fbo(unsigned width, unsigned height, GLuint *out_tex)
50 GLuint tex;
51 GLuint fb;
52 GLenum status;
53 GLenum internal_format = GL_RGBA;
55 glGenTextures(1, &tex);
56 glBindTexture(GL_TEXTURE_2D, tex);
57 glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height,
58 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
59 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
60 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
61 if (!piglit_check_gl_error(GL_NO_ERROR))
62 piglit_report_result(PIGLIT_FAIL);
64 glGenFramebuffersEXT(1, &fb);
65 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
66 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
67 GL_TEXTURE_2D, tex, 0);
68 if (!piglit_check_gl_error(GL_NO_ERROR))
69 piglit_report_result(PIGLIT_FAIL);
71 status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
72 if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
73 if (status == GL_FRAMEBUFFER_UNSUPPORTED_EXT)
74 printf("FBO with 0x%04x texture is unsupported\n",
75 internal_format);
76 else
77 fprintf(stderr, "FBO with 0x%04x texture is incomplete"
78 " (0x%04x)\n",
79 internal_format, status);
81 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo);
82 glDeleteFramebuffersEXT(1, &fb);
83 glDeleteTextures(1, &tex);
84 piglit_report_result((status == GL_FRAMEBUFFER_UNSUPPORTED_EXT)
85 ? PIGLIT_SKIP : PIGLIT_FAIL);
88 *out_tex = tex;
89 return fb;
92 enum piglit_result
93 piglit_display(void)
95 int x, y;
96 GLuint fb, tex;
98 /* Draw the shader to the fbo. */
99 fb = create_fbo(WIDTH, HEIGHT, &tex);
100 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
101 glViewport(0, 0, WIDTH, HEIGHT);
103 glClearColor(1.0, 0.0, 0.0, 0.0);
104 glClear(GL_COLOR_BUFFER_BIT);
106 glUseProgram(prog);
107 piglit_draw_rect(-1, -1, 2, 2);
109 /* Draw the FBO to the screen. */
110 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo);
111 glViewport(0, 0, piglit_width, piglit_height);
113 glClearColor(0.0, 0.0, 1.0, 0.0);
114 glClear(GL_COLOR_BUFFER_BIT);
116 glBindTexture(GL_TEXTURE_2D, tex);
117 glEnable(GL_TEXTURE_2D);
118 glUseProgram(0);
119 piglit_draw_rect_tex(-1, -1, 2, 2,
120 0, 0, 1, 1);
122 glDisable(GL_TEXTURE_2D);
123 glDeleteTextures(1, &tex);
124 glDeleteFramebuffersEXT(1, &fb);
126 if (!piglit_check_gl_error(GL_NO_ERROR))
127 piglit_report_result(PIGLIT_FAIL);
129 float *color = malloc(piglit_width * piglit_height * 3 * sizeof(float));
131 for (y = 0; y < piglit_height; y++) {
132 for (x = 0; x < piglit_width; x++) {
133 color[(y * piglit_width + x) * 3 + 0] = x / 256.0;
134 color[(y * piglit_width + x) * 3 + 1] = y / 256.0;
135 color[(y * piglit_width + x) * 3 + 2] = 0;
139 bool pass = piglit_probe_image_rgb(0, 0, piglit_width, piglit_height, color);
141 free(color);
143 piglit_present_results();
145 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
148 void
149 piglit_init(int argc, char **argv)
151 GLint vs, fs;
153 piglit_require_gl_version(20);
154 piglit_require_extension("GL_EXT_framebuffer_object");
156 vs = piglit_compile_shader(GL_VERTEX_SHADER,
157 "shaders/glsl-mvp.vert");
158 fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
159 "shaders/glsl-fs-fragcoord.frag");
161 prog = piglit_link_simple_program(vs, fs);