ext_transform_feedback: document missing mode in usage
[piglit.git] / tests / general / depth-clear-with-copy.c
blobdb6cbeafacbdfa15bfbe7c481144db1baa47d9ac
1 /*
2 * Copyright © 2023 Zeb Figura
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 /** @file depth-copy.c
26 * A regression test for a broken code path in radeonsi related to
27 * fast depth clears.
30 #include "piglit-util-gl.h"
31 #include <stdlib.h>
33 PIGLIT_GL_TEST_CONFIG_BEGIN
35 config.supports_gl_compat_version = 11;
36 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE |
37 PIGLIT_GL_VISUAL_DEPTH;
39 PIGLIT_GL_TEST_CONFIG_END
41 void piglit_init(int argc, char **argv)
43 piglit_require_extension("GL_ARB_copy_image");
44 piglit_require_extension("GL_ARB_framebuffer_object");
45 glDepthFunc(GL_ALWAYS);
46 glEnable(GL_DEPTH_TEST);
47 glDepthMask(GL_TRUE);
50 enum piglit_result piglit_display(void)
52 GLuint fb, depth[2];
53 bool pass = true;
54 GLfloat *pixels;
55 unsigned int i;
57 glGenTextures(2, depth);
58 glBindTexture(GL_TEXTURE_2D, depth[0]);
59 glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH_COMPONENT24, piglit_width, piglit_height);
60 glBindTexture(GL_TEXTURE_2D, depth[1]);
61 glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH_COMPONENT24, piglit_width, piglit_height);
63 /* Clear the first texture to 0. */
64 glGenFramebuffers(1, &fb);
65 glBindFramebuffer(GL_FRAMEBUFFER, fb);
66 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth[0], 0);
67 assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
68 glClearDepth(0.0);
69 glClear(GL_DEPTH_BUFFER_BIT);
71 /* Copy to the second texture. */
72 glCopyImageSubData(depth[0], GL_TEXTURE_2D, 0, 0, 0, 0, depth[1], GL_TEXTURE_2D, 0, 0, 0, 0, piglit_width, piglit_height, 1);
74 /* Clear the first texture to 1. */
75 glClearDepth(1.0);
76 glClear(GL_DEPTH_BUFFER_BIT);
78 /* Draw to the first texture. */
80 glBegin(GL_TRIANGLE_STRIP);
81 glVertex3f(-0.6f, -0.7f, 0.5f);
82 glVertex3f( 0.8f, 0.5f, 0.5f);
83 glVertex3f( 0.7f, -0.7f, 0.5f);
84 glEnd();
86 pixels = malloc(piglit_width * piglit_height * sizeof(*pixels));
87 glReadPixels(0, 0, piglit_width, piglit_height, GL_DEPTH_COMPONENT, GL_FLOAT, pixels);
88 for (i = 0; i < piglit_width * piglit_height; ++i) {
89 GLfloat probe = pixels[i];
90 /* Every pixel should either be 0.75f (tri depth) or 1.0f (clear depth). */
91 if (fabsf(probe - 0.75f) >= 0.01 && fabsf(probe - 1.0f) >= 0.01) {
92 printf("Got depth %.8e at (%u, %u).\n", probe, i % piglit_width, i / piglit_width);
93 pass = false;
94 break;
97 free(pixels);
99 piglit_present_results();
101 glDeleteFramebuffers(1, &fb);
102 glDeleteTextures(2, depth);
104 return pass ? PIGLIT_PASS : PIGLIT_FAIL;