ext_transform_feedback: document missing mode in usage
[piglit.git] / tests / general / pbo-getteximage.c
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1 /*
2 * Copyright © 2009 Intel Corporation
3 * Copyright © 2019 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
24 * Authors:
25 * Eric Anholt <eric@anholt.net>
26 * Andrew Wesie <awesie@gmail.com>
27 * Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
31 /** @file pbo-getteximage.c
33 * Tests that using a PBO as the unpack buffer for glTexImage and
34 * glTextureSubImage works correctly.
35 * (pbo-teximage.c used as reference)
38 #include "piglit-util-gl.h"
40 PIGLIT_GL_TEST_CONFIG_BEGIN
41 config.supports_gl_compat_version = 10;
42 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
43 PIGLIT_GL_TEST_CONFIG_END
45 #define BUFFER_OFFSET(i) ((char *)NULL + (i))
47 static bool
48 probe(int x, int y, int z, float *expected, float *observed)
50 if (expected[0] != observed[0] ||
51 expected[1] != observed[1] || expected[2] != observed[2]) {
52 printf("Probe color at (%i,%i,%i)\n", x, y, z);
53 printf(" Expected: b = %f g = %f r = %f a = %f\n",
54 expected[0], expected[1], expected[2], expected[3]);
55 printf(" Observed: b = %f g = %f r = %f a = %f\n",
56 observed[0], observed[1], observed[2], observed[3]);
58 return false;
59 } else {
60 return true;
64 struct desc
66 int x, y, z;
67 int width, height, depth;
68 float *pixels;
71 static bool
72 probe_all(struct desc *tex, struct desc *pbo)
74 bool pass = true;
75 for (int x = 0; x < pbo->width; ++x)
76 for (int y = 0; y < pbo->height; ++y)
77 for (int z = 0; z < pbo->depth; ++z) {
78 int idx_in_tex = (x + tex->x) +
79 tex->width * (y + tex->y) +
80 tex->width * tex->height * (z + tex->z);
81 int idx_in_pbo = x + pbo->width * y +
82 pbo->width * pbo->height * z;
83 pass &= probe(x, y, z,
84 tex->pixels + 4 * idx_in_tex,
85 pbo->pixels + 4 * idx_in_pbo);
88 return pass;
91 static bool
92 test_getteximage(GLenum target, int width, int height, int depth,
93 float *pixels)
95 bool pass;
96 GLuint pbo, tex;
98 glGenTextures(1, &tex);
99 glBindTexture(target, tex);
100 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
101 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
103 if (target == GL_TEXTURE_CUBE_MAP) {
104 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA,
105 width, height, 0, GL_RGBA, GL_FLOAT, pixels);
106 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA,
107 width, height, 0, GL_RGBA, GL_FLOAT,
108 pixels + 4 * 2 * 2 * 1);
109 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA,
110 width, height, 0, GL_RGBA, GL_FLOAT,
111 pixels + 4 * 2 * 2 * 2);
112 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA,
113 width, height, 0, GL_RGBA, GL_FLOAT,
114 pixels + 4 * 2 * 2 * 3);
115 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA,
116 width, height, 0, GL_RGBA, GL_FLOAT,
117 pixels + 4 * 2 * 2 * 4);
118 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA,
119 width, height, 0, GL_RGBA, GL_FLOAT,
120 pixels + 4 * 2 * 2 * 5);
121 depth = 6;
122 } else if (depth) {
123 glTexImage3D(target, 0, GL_RGBA, width, height, depth, 0,
124 GL_RGBA, GL_FLOAT, pixels);
125 } else if (height) {
126 glTexImage2D(target, 0, GL_RGBA, width, height, 0, GL_RGBA,
127 GL_FLOAT, pixels);
128 depth = 1;
129 } else {
130 glTexImage1D(target, 0, GL_RGBA, width, 0, GL_RGBA, GL_FLOAT,
131 pixels);
132 height = 1;
133 depth = 1;
136 glGenBuffersARB(1, &pbo);
137 glBindBufferARB(GL_PIXEL_PACK_BUFFER, pbo);
138 glBufferDataARB(GL_PIXEL_PACK_BUFFER,
139 4 * width * height * depth * sizeof(float), NULL,
140 GL_STREAM_DRAW_ARB);
141 glPixelStorei(GL_PACK_ALIGNMENT, 1);
143 struct desc tex_info = {
144 0, 0, 0,
145 width, height, depth,
146 pixels
149 struct desc pbo_info = {
150 0, 0, 0,
151 width, height, depth,
154 if (target == GL_TEXTURE_CUBE_MAP) {
155 glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA,
156 GL_FLOAT, BUFFER_OFFSET(0));
157 glGetTexImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA,
158 GL_FLOAT,
159 BUFFER_OFFSET(sizeof(float) * 4 * 2 * 2 * 1));
160 glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA,
161 GL_FLOAT,
162 BUFFER_OFFSET(sizeof(float) * 4 * 2 * 2 * 2));
163 glGetTexImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA,
164 GL_FLOAT,
165 BUFFER_OFFSET(sizeof(float) * 4 * 2 * 2 * 3));
166 glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA,
167 GL_FLOAT,
168 BUFFER_OFFSET(sizeof(float) * 4 * 2 * 2 * 4));
169 glGetTexImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA,
170 GL_FLOAT,
171 BUFFER_OFFSET(sizeof(float) * 4 * 2 * 2 * 5));
173 pbo_info.pixels = glMapBufferARB(GL_PIXEL_PACK_BUFFER,
174 GL_READ_ONLY_ARB);
175 pass = probe_all(&tex_info, &pbo_info);
176 glUnmapBufferARB(GL_PIXEL_PACK_BUFFER);
177 } else {
178 glGetTexImage(target, 0, GL_RGBA, GL_FLOAT, 0);
180 pbo_info.pixels = glMapBufferARB(GL_PIXEL_PACK_BUFFER,
181 GL_READ_ONLY_ARB);
182 pass = probe_all(&tex_info, &pbo_info);
183 glUnmapBufferARB(GL_PIXEL_PACK_BUFFER);
186 glBindBufferARB(GL_PIXEL_PACK_BUFFER, 0);
188 glDeleteBuffersARB(1, &pbo);
189 glDeleteTextures(1, &tex);
190 return pass;
193 static bool
194 test_gettexturesubimage(GLenum target, int width, int height, int depth,
195 float *pixels)
197 int xoffset, yoffset, zoffset;
198 bool pass;
199 GLuint pbo, tex;
201 glGenTextures(1, &tex);
202 glBindTexture(target, tex);
203 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
204 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
206 if (target == GL_TEXTURE_CUBE_MAP) {
207 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA,
208 width, height, 0, GL_RGBA, GL_FLOAT, pixels);
209 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA,
210 width, height, 0, GL_RGBA, GL_FLOAT,
211 pixels + 4 * 2 * 2 * 1);
212 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA,
213 width, height, 0, GL_RGBA, GL_FLOAT,
214 pixels + 4 * 2 * 2 * 2);
215 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA,
216 width, height, 0, GL_RGBA, GL_FLOAT,
217 pixels + 4 * 2 * 2 * 3);
218 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA,
219 width, height, 0, GL_RGBA, GL_FLOAT,
220 pixels + 4 * 2 * 2 * 4);
221 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA,
222 width, height, 0, GL_RGBA, GL_FLOAT,
223 pixels + 4 * 2 * 2 * 5);
224 depth = 6;
225 } else if (depth) {
226 glTexImage3D(target, 0, GL_RGBA, width, height, depth, 0,
227 GL_RGBA, GL_FLOAT, pixels);
228 } else if (height) {
229 glTexImage2D(target, 0, GL_RGBA, width, height, 0, GL_RGBA,
230 GL_FLOAT, pixels);
231 depth = 1;
232 } else {
233 glTexImage1D(target, 0, GL_RGBA, width, 0, GL_RGBA, GL_FLOAT,
234 pixels);
235 height = 1;
236 depth = 1;
239 xoffset = 1 % width;
240 yoffset = 1 % height;
241 zoffset = 1 % depth;
243 struct desc tex_info = {
244 xoffset, yoffset, zoffset,
245 width, height, depth,
246 pixels,
249 struct desc pbo_info = {
250 0, 0, 0,
251 width - xoffset,
252 height - yoffset,
253 depth - zoffset,
256 glGenBuffersARB(1, &pbo);
257 glBindBufferARB(GL_PIXEL_PACK_BUFFER, pbo);
258 glBufferDataARB(GL_PIXEL_PACK_BUFFER,
259 4 * width * height * depth * sizeof(float), NULL,
260 GL_STREAM_DRAW_ARB);
261 glPixelStorei(GL_PACK_ALIGNMENT, 1);
263 glGetTextureSubImage(tex, 0, xoffset, yoffset, zoffset,
264 pbo_info.width, pbo_info.height, pbo_info.depth,
265 GL_RGBA, GL_FLOAT,
266 4 * width * height * depth * sizeof(float), 0);
268 pbo_info.pixels = glMapBufferARB(GL_PIXEL_PACK_BUFFER,
269 GL_READ_ONLY_ARB);
270 pass = probe_all(&tex_info, &pbo_info);
271 glUnmapBufferARB(GL_PIXEL_PACK_BUFFER);
273 glBindBufferARB(GL_PIXEL_PACK_BUFFER, 0);
275 glDeleteBuffersARB(1, &pbo);
276 glDeleteTextures(1, &tex);
277 return pass;
280 void
281 piglit_init(int argc, char **argv)
283 bool pass = true;
284 float pixels[4 * (2 * 2 * 12)];
285 unsigned int x, y, z;
287 piglit_require_extension("GL_ARB_pixel_buffer_object");
288 piglit_require_extension("GL_ARB_get_texture_sub_image");
290 /* Init pixels with content */
291 for (x = 0; x < 2; ++x)
292 for (y = 0; y < 2; ++y)
293 for (z = 0; z < 12; ++z) {
294 pixels[4 * (x + 2 * y + 2 * 2 * z)] = x % 2;
295 pixels[4 * (x + 2 * y + 2 * 2 * z) + 1] =
296 y % 2;
297 pixels[4 * (x + 2 * y + 2 * 2 * z) + 2] =
298 z / 6;
299 pixels[4 * (x + 2 * y + 2 * 2 * z) + 3] =
300 0.0f;
303 pass &= test_getteximage(GL_TEXTURE_1D, 2, 0, 0, pixels);
304 pass &= test_getteximage(GL_TEXTURE_1D_ARRAY, 2, 2, 0, pixels);
305 pass &= test_getteximage(GL_TEXTURE_2D, 2, 2, 0, pixels);
306 pass &= test_getteximage(GL_TEXTURE_2D_ARRAY, 2, 2, 2, pixels);
307 pass &= test_getteximage(GL_TEXTURE_3D, 2, 2, 2, pixels);
308 pass &= test_getteximage(GL_TEXTURE_CUBE_MAP, 2, 2, 0, pixels);
309 if (piglit_is_extension_supported("GL_ARB_texture_cube_map_array"))
310 pass &= test_getteximage(GL_TEXTURE_CUBE_MAP_ARRAY, 2, 2, 12, pixels);
312 pass &= test_gettexturesubimage(GL_TEXTURE_1D, 2, 0, 0, pixels);
313 pass &= test_gettexturesubimage(GL_TEXTURE_1D_ARRAY, 2, 2, 0, pixels);
314 pass &= test_gettexturesubimage(GL_TEXTURE_2D, 2, 2, 0, pixels);
315 pass &= test_gettexturesubimage(GL_TEXTURE_2D_ARRAY, 2, 2, 2, pixels);
316 pass &= test_gettexturesubimage(GL_TEXTURE_3D, 2, 2, 2, pixels);
317 pass &= test_gettexturesubimage(GL_TEXTURE_CUBE_MAP, 2, 2, 0, pixels);
319 piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
322 enum piglit_result
323 piglit_display(void)
325 /* UNREACHABLE */
326 return PIGLIT_FAIL;