glsl-array-bounds: set out-of-bounds array index inside shader
[piglit.git] / tests / fbo / fbo-1d.c
blobdfb9567a1ec9407d6941470dfeb27bb230c21f7a
1 /*
2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file fbo-1d.c
30 * Tests that rendering to a 1D texture and then drawing it to the framebuffer
31 * succeeds.
34 #include "piglit-util-gl.h"
36 #define BUF_WIDTH 32
38 PIGLIT_GL_TEST_CONFIG_BEGIN
40 config.supports_gl_compat_version = 10;
42 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH;
43 config.khr_no_error_support = PIGLIT_NO_ERRORS;
45 PIGLIT_GL_TEST_CONFIG_END
47 static int
48 create_1d_fbo(void)
50 GLuint tex, fb;
51 GLenum status;
53 glGenTextures(1, &tex);
54 glBindTexture(GL_TEXTURE_1D, tex);
56 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA,
57 BUF_WIDTH,
59 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
60 if (!piglit_check_gl_error(GL_NO_ERROR))
61 piglit_report_result(PIGLIT_FAIL);
63 glGenFramebuffersEXT(1, &fb);
64 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
66 glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT,
67 GL_COLOR_ATTACHMENT0_EXT,
68 GL_TEXTURE_1D,
69 tex,
70 0);
72 if (!piglit_check_gl_error(GL_NO_ERROR))
73 piglit_report_result(PIGLIT_FAIL);
75 status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
76 if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
77 fprintf(stderr, "FBO incomplete\n");
78 goto done;
81 glViewport(0, 0, BUF_WIDTH, 1);
82 piglit_ortho_projection(BUF_WIDTH, 1, GL_FALSE);
84 /* left side: red */
85 glColor4f(1.0, 0.0, 0.0, 0.0);
86 piglit_draw_rect(0, 0, BUF_WIDTH / 2, 1);
88 /* right side: green */
89 glColor4f(0.0, 1.0, 0.0, 0.0);
90 piglit_draw_rect(BUF_WIDTH / 2, 0, BUF_WIDTH, 1);
92 done:
93 glBindFramebufferEXT(GL_FRAMEBUFFER, piglit_winsys_fbo);
94 glDeleteFramebuffersEXT(1, &fb);
96 return tex;
99 static void
100 draw_fbo_1d(int x, int y)
102 glViewport(0, 0, piglit_width, piglit_height);
103 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
105 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo);
107 glEnable(GL_TEXTURE_1D);
108 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
109 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
110 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
111 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
112 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
113 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
115 piglit_draw_rect_tex(x, y, BUF_WIDTH, 1,
116 0, 0, 1, 1);
119 enum piglit_result
120 piglit_display(void)
122 GLboolean pass = GL_TRUE;
123 float red[] = {1,0,0,0};
124 float green[] = {0,1,0,0};
125 float *expected;
126 int x;
127 GLuint tex;
129 glClearColor(1.0, 1.0, 1.0, 1.0);
130 glClear(GL_COLOR_BUFFER_BIT);
132 tex = create_1d_fbo();
134 draw_fbo_1d(10, 10);
136 for (x = 0; x < BUF_WIDTH; x++) {
137 if (x < BUF_WIDTH / 2)
138 expected = red;
139 else
140 expected = green;
142 pass &= piglit_probe_pixel_rgb(10 + x, 10, expected);
145 glDeleteTextures(1, &tex);
147 piglit_present_results();
149 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
152 void piglit_init(int argc, char **argv)
154 piglit_require_extension("GL_EXT_framebuffer_object");