7 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
13 const vec2 v = normalize(vec2(1.0, 1.0));
15 /* Attempt to normalize the zero vector. The specification is unclear
16 * about the results, but ATI returns the zero vector. At any rate, the
17 * compiler should not crash.
19 const vec2 z = normalize(vec2(0.0, 0.0));
20 gl_FragColor = vec4(v.x, z.x, z.y, 1.0);
25 probe all rgb 0.7071067811865475 0.0 0.0