7 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
13 const float zero = refract(0.0, 0.0, 2.0);
14 const vec2 v1 = vec2(-1.0, 0.0);
15 const vec2 v2 = vec2(0.70710678, 0.70710678);
16 const vec2 r = refract(v1, v2, 0.5);
17 gl_FragColor = vec4(r.x + 1.0, r.y + 1.0, zero, 1.0);
22 probe all rgb 0.0885621726633092 0.588562172663309 0