7 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
13 const mat2 m = mat2(1.0, 2.0, 4.0, 8.0);
14 const mat2 mt = transpose(m);
15 const mat2 mtt = transpose(mt);
16 if (m == mat2(1.0, 4.0, 2.0, 8.0) && mt == mtt)
17 gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
19 gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);