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glsl-array-bounds: set out-of-bounds array index inside shader
[piglit.git]
/
tests
/
shaders
/
glsl-explicit-location-05a.vert
blob
a5c2c950e2c38350f87a31716c97986317ecebc3
1
attribute vec4 vertex;
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3
void main()
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{
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gl_Position = vertex;
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}