9 gl_Position = gl_Vertex;
10 texcoord = gl_Vertex.xy + 1.0;
14 /* Tests for a bug in the 965 fragment shader backend where we would
15 * propagate the MOV of the second texture2D()'s args into the message
16 * register up above the first texture2D() call.
19 varying vec2 texcoord;
20 uniform sampler2D tex;
24 vec2 t1 = texcoord * 0.5;
25 vec2 t2 = texcoord * .0000001;
26 gl_FragColor = texture2D(tex, t1) + texture2D(tex, t2);
34 relative probe rgb (0.0, 0.0) (1.0, 0.0, 0.0, 1.0)
35 relative probe rgb (1.0, 0.0) (1.0, 1.0, 0.0, 1.0)
36 relative probe rgb (0.0, 1.0) (1.0, 0.0, 1.0, 1.0)
37 relative probe rgb (1.0, 1.0) (1.0, 1.0, 1.0, 1.0)