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HEAD
glsl-array-bounds: set out-of-bounds array index inside shader
[piglit.git]
/
tests
/
shaders
/
glsl-fs-loop-two-counter-02.shader_test
blob
7bcc5f92152762557c525d29f4d2db608ec1d620
1
[require]
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GLSL >= 1.10
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[vertex shader]
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void main()
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{
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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}
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[fragment shader]
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void main()
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{
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int j = 0;
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float g = 0.0;
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for (int i = 0; i < 10; i++) {
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g += 0.2;
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j++;
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if (j > 2)
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break;
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}
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gl_FragColor = (j != 3) ? vec4(1.0, 0.0, 0.0, 0.0) : vec4(0.0, g, 0.0, 0.0);
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}
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[test]
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clear color 0.3 0.3 0.3 0.0
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clear
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ortho
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draw rect 10 10 10 10
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probe rgb 15 15 0.0 0.6 0.0