3 GL_ARB_gpu_shader_int64
5 [vertex shader passthrough]
8 #extension GL_ARB_gpu_shader_int64: require
13 while (li < 481036337152L)
15 /* li should be 481036337152 */
17 while (li <= 1970324836974592L)
19 /* li should be 31525197391593472 */
21 while (li != 504403158265495552L)
23 /* li should be 504403158265495552 */
26 while (uli < 1970324836974592UL)
28 /* uli should be 1970324836974592 */
30 while (uli <= 126100789566373888UL)
32 /* uli should be 8070450532247928832 */
34 if (li == 504403158265495552L &&
35 uli == 8070450532247928832UL)
36 gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
38 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
42 clear color 0.3 0.3 0.3 0.0
46 probe all rgba 0.0 1.0 0.0 1.0