3 GL_ARB_gpu_shader_int64
5 [vertex shader passthrough]
8 #extension GL_ARB_gpu_shader_int64: require
13 while (li < 1431211525754907897L) { // (17^15 + 1) / 2
16 /* li should be 17^15 (2862423051509815793)*/
18 while (li < 8587269154529447379L)
20 /* li should be 3 * 17^15 (8587269154529447379) */
23 while (li_2 != 27103491L)
25 /* li_2 should be 27103491 */
27 while (li_2 == 27103491L)
29 /* li_2 should be 43211719081593 */
32 while (uli < 8650415919381337933L) { /* 13^17 */
36 /* uli should be 8650415919381337933 */
41 if (li == 8587269154529447379L &&
42 li_2 == 43211719081593L &&
43 uli == 8650415919381337933L)
44 gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
46 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
50 clear color 0.3 0.3 0.3 0.0
54 probe all rgba 0.0 1.0 0.0 1.0