7 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
12 uniform int count1, count2;
17 array[0] = vec4(0.1, 0, 0, 0) * one;
18 array[1] = vec4(0, 0.1, 0, 0) * one;
19 array[2] = vec4(0, 0, 0.1, 0) * one;
20 array[3] = vec4(0, 0.1, 0, 0) * one;
21 array[4] = vec4(0, 0 , 0.1, 0) * one;
22 array[5] = vec4(0, 0, 0.1, 0) * one;
23 array[6] = vec4(0.1, 0, 0, 0) * one;
24 array[7] = vec4(0, 0.1, 0, 0) * one;
26 for (int i = 0; i < count1; i++)
27 for (int j = 0; j < count2; j++)
34 clear color 0.5 0.5 0.5 0.5
46 probe rgb 35 15 0.1 0 0
51 probe rgb 55 15 0.1 0.1 0.1
56 probe rgb 75 15 0.3 0 0
61 probe rgb 95 15 0.3 0.3 0
65 draw rect 110 10 10 10
66 probe rgb 115 15 0.2 0.4 0.2
70 draw rect 130 10 10 10
71 probe rgb 135 15 0.5 0.5 0
75 draw rect 150 10 10 10
76 probe rgb 155 15 0.6 0.9 0.9
80 draw rect 170 10 10 10
81 probe rgb 175 15 0.5 1 1
85 draw rect 190 10 10 10
86 probe rgb 195 15 0.4 0.4 0.6