glsl-array-bounds: set out-of-bounds array index inside shader
[piglit.git] / tests / shaders / glsl-getactiveuniform-length.vert
blob04d93d5813b7fb3972f975ed5275dc7ec72d90f2
1 /* Shared with glsl-getactiveuniform-length, glsl-getactiveuniform-count */
2 uniform vec4 color[4];
3 uniform vec4 totally_unused;
5 void main()
7         gl_Position = gl_Vertex;
8         gl_FrontColor = color[1];